Most campaigns have you play from one map to another without coming back to the previous maps to progress with the story. To me it's quite hard to find a campaign like The Founding of Durotar that utilizes the map transition system. This feature itself is quite rare of a feature for a custom campaign on HIVE. Map transition system - Most maps can be traveled back and forth They are challenging, beautiful, phenomenal and most memorable. I was so proud of creating the bosses in the second Act. Many of them are difficult yet memorableīeside the story, the boss fights in this campaign will be the most memorable feature you'd ever experience. You will see the full result of my vision with custom units and AIs in the Second Act. It gets more complicated as time goes on as it will require more control on your part. Defenders of the Light starts out like any a typical Warcraft 3 campaign with normal units doing what normal units do in Warcraft 3. However, RPG formulas require the game to be more complex and compelling. If Warcraft 3 is made simply for RTS, then the original unit attacking patterns (move, attack, cast spells) are fine with me. You'll know it when you play it.Ĭustom units and custom AI, adding new layers of complexity and skills on top of the original Warcraft 3 Unlike the map layout of The Founding of Durotar, which has one main map and some submaps around it, the maps in Defenders of the Light do not structure the same way. I only created what I wanted to play, something bigger, something I could enjoy a lot more. I created this campaign not with the intention to surpass The Founding of Durotar. More than 16 playable maps for Act I and more than 12 playable maps for Act IIĪfter completing The Founding of Durotar, I was a bit disappointed of how few the maps are, and also got even more disappointed in the later Acts that the number of maps not only shrinks but the story also becomes more linear. I hope Defenders of the Light will do the same thing to you. Great works of art always give me the experiences I could never forget. Great movies and games successfully touched my heart in the past. Therefore, I created this story with the same mindset in mind. Growing up, I always love the kind of stories that realistically portrait the characters as real human beings, with goodnesses and flaws. It may look like a typical Warcraft 3 campaign at the start, but the changes only show themselves gradually the deeper you dive into the campaign.Īn original, beautiful and impactful storyline which was written to touch your heart It has many unique minigames and contents that you may get pleasantly surprised about. Campaign in the style of The Founding of Durotar with many unique elementsĭefenders of the Light aims to provide something beyond the experience of the original Warcraft 3 and the Founding of Durotar.
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