We come back often and we enjoy coming back. To summarize: pixel Dungeon is part of these little games that can occupy us 5 minutes as half an hour. In short, every discovery in a safe or on the dusty floor of the Dungeon is interesting and little change your course in one shot. The chopsticks also have different effects, ranging from teleportation to the magic of mass destruction. Weapons and armor are not very varied, but what matters: scrolls and potions allow you to give your people bonuses or Malus, depending on your chance. Choose a remote weapon (or wand) to hit enemies in the distance. Grab that sword and stick it where you can the fights are just as simple as the gameplay: click on the adjacent enemy, hitting you with your weapon. And the music, suitable for a game on Smartphone (since it is available on), makes it pretty good even if one would have liked something other than a 6 minute loop. The ambient fog of war adds to the exploration atmosphere, as well as the ease of movement with the mouse. It is easy to differentiate the floor of the walls, the doors of the stairs, your character from the other creatures luring in the corridors. The design is classic, neither too simple nor too complex. The turn-by-turn side leaves any player time to notify and decrize to engage the fight or flee. Keep calm and smash the Goblin the gameplay is intuitive, we quickly acquire the knowledge needed to play smoothly, yet not removing anything from the difficulty of the game. Just frustrating enough to give you the urge to start from scratch when your character finally falls into battle. Nothing simpler, would you tell me? And you would be right, if not counting the difficulty of the game approaching greatly a "die & retry" well-crafted. You need to explore the proceally created Dungeon, filled with traps and monsters, equip you and feed you with what you find indoors while increasing level to increase your combat abilities. And this is the case with pixel Dungeon, which, despite its simplicity, offers as much pleasure as a Dungeon-crawler can bring. Even the most basic can prove to be very appealing to my eyes.
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