![]() ![]() The original name for it was GRID, but over time I thought Pixel was a more flowing title for it. How did you go about deciding on the name for your game and why did you end up with the title you have? Were there any rejected titles that didn’t make the cut? My cross platform programing skills are what I’m currently improving on, it opens up an entire other market and also I like the challenge of learning something new. ![]() If there was one thing you could improve on, or simply do differently in development what would it be? It was a bit of a change of pace for him, but I liked what came out of it. He’s a DJ’s in Montreal and produced this music just for Pixel. ![]() The music was done up by Tom Roa ( ), an old friend of mine. Did you produce in house, team up with a music producer or simply purchase royalty free music? I plan to release Pixel on PC and Android later this year.Ī game’s soundtrack can make or break a game, tell us how you selected yours. Have you in the past, or do you currently have plans to work in any other platform? What made you decide to develop for XBLIG? ![]() I started coding Pixel fall of 2011 and then had it finished in June, I’ve been doing polishing work since. I finished school about 2 years ago, and that was when I really got into it. I had the idea for Pixel years ago, and tried developing it in Blender, but it wasn’t till I came across C# and XNA that I really even got into game deving back in 2007-2008. How long did you spend in development? Could you walk me through the timeline for the game, all the way from the conception of the idea to the final marketing of the game a few months ago? What software and tools did you use? Portal…with maybe a dash of tetris? Or maybe the other way around? Unfortunately it’s Bring Your Own Cake though. If you had to pick one specific game to describe as your inspiration (for this game or in general), what would it be? Pixel takes puzzle and fps mechanics, and mashes them up in a way that makes you think of how to arrange shapes to get from one end of the map to the other. How would you describe your game in a sentence? What do you feel makes your game special or unique?Ī puzzle game that takes a twist on first person game. I started getting involved in it more and more because it was a challenge. Enjoy, and of course a big thanks to Ratchet Game Studios for taking the time to answer our questions.įirst, tell the readers a bit about yourself: what is your history as a game developer, previous efforts, why you decided to start getting involved in making games?ģD design and programing had long been interests of mine, I’d played around with Blender 3D and OGRE a bit, but found XNA gave the results I was looking for. The full interview can be found in its entirety below. Ratchet Game Studio was kind enough to take the time to tell us about their studio’s game and their career as a developer. As part of our ongoing coverage of the Indie Game Uprising III we asked Ratchet Game Studio to tell us a bit about themselves and their upcoming game, Pixel ( read our PREVIEW of the game HERE). ![]()
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